cloth simulation
Name: Cloth Simulation
Language: C/C++
API: OpenGL
Platform: Windows
Another really fun project. This was a project that I had to do for my computer science (Animation) class.
We implemented a mass spring model to simulate the cloth. I then drop the cloth from above a sphere and watch
the collision take place. I added some texturing and a reflection in the floor to make it look a little more
realistic. Looks really kewl when you see it in motion though.
Here is a screen shot of the project.
It would be fun to make a full physic system to play with, possibly for a game engine. I find that playing
with physics in your graphics simulations is one of the more rewarding projects in the end.
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